![]() In addition to creating laser-equipped Tyrannodon, they modified their existing soldier-warriors to have extraordinary abilities like those of pterodactyl scouts called Shrikes. The Amazon was deep into genetic research and modifications before the collapse of the Star Union. There are several other NPC factions which are responsible for other challenges and serve functions like handing out quests. Note, these are the only playable factions. Let’s now look individually at the 6 classes all of which are available right from the start in Age of Wonders: Planetfall. Perhaps, you might want to replay the campaign with a different Faction, making the whole experience fresh again. This allows you to explore even more options with this new Composited Tech Tree mechanic.Īt the end of the day, you have 6 diverse group or play-styles to choose from which are sure to offer you 6 unique experiences in Age of Wonders: Planetfall. If you’re successful in the Secret Tech tree, you’ll be granted the vastly powerful Doomsday weapon, which again is unique to different Secret Techs.ĭepending on the race, weapon types and secret tech developed, Tech Paths open up granting your more unique items and content. Learning Secret Technology can further diversify the factions as you unlock more unique Mods, Units, and Operations. Moreover, each race has 8 Race Unit Mods attributed to them along with special Operations, Buildings and Social Doctrines. Each Race has 8 unique units along with 2 different Racial Ships and a common Colonizer. In addition to the unique unit lineup and weapon groups (damage channels) for the factions, each race has their unique technology tree. This shared history or ultimate goal, as the developers’ state, is a unifying factor between the 6 factions. Now each one must find a new home in lieu of survival. All of the factions had to deal with the collapse of the Star Union, their one true kingdom. It's pretty obvious when it happens, so make a separate save there if you want to see both versions.Though each of the factions in Age of Wonders is unique in how they view other races and plan their invasions, there is some common ground when it comes to their backstory. You'll eventually hit a story branch (on the fourth map in both of the original campaigns) which affects how the story, ending and last couple of maps will play out. Your leader hero often changes between scenarios which also resets all the skill points on both heroes affected, remember to reassign them. Keep an eye out for a spell that allows you to summon random mount eggs as it's the most reliable source for them. Try to get flying mounts such as wyverns for as many of your heroes as you can, having a squad of flying heroes speeds things up immensely. Especially useful if you want to stick to one race.īeing aggressive tends to work better than turtling as the enemy usually starts with more cities and will out-produce you in the long run if you don't even the odds in time.ĭon't immediately reload if an essential hero dies in battle, all of your heroes have Resurgence in the campaigns, meaning they'll auto-revive at low health after every battle for as long as you win.Īrtifacts and levels carry over so getting as many as possible before finishing a map is a good idea. Some specializations have spells that change terrain so you can avoid disliked terrain penalties, such as Cleanse Lands in the Creation Adept tree. You can use Migration to change the race of a city to something more appropriate. Try to avoid placing a city for a race in disliked/hated terrain as its economy will tank badly. You can see what they like by mousing over the race's name in the unit panel. Faster healing = More fighting = More loot.Įach race likes one or more types of terrain and dislikes/hates two. It takes time for your units to heal from battle damage, but there are two ways to speed this up: Hero Skills (Archdruid and Theocrat have them) and having units in your army with healing abilities (like the human priest). If you plan to make use of a race's units and cities, it pays to be nice to their independent cities so you can earn more governance points. The game tracks your relationship with each race separately. It's most efficient to give each hero their own army as the army-wide buffs they can give do not stack with other heroes. You're not playing Civilization where you hit end turn until something happens, you should be constantly moving your armies around killing independents to earn EXP and collect resources.ĭon't forget to have scouts (you start with 1 or 2 units you can use for this) who can grab unguarded pickups, locate potential new city building sites and find independent cities for you to conquer/bribe.
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